(App Store, 2021)
(Festival Republic, 2015)
Example of a minimalist user interface, (Mansoor Creative, n.d.)
Unified Colour Schemes
monochromatic colour schemes
analogues colour wheel
Typography
Apple, weight, size and leading values for each text style (Apple Developer Documentation, 2023)
White Space
Example of white space in app design, found on Dribbble.com (Rivaldi, n.d.)
What is Event Management?
Aspects of Event Management
Brand Board
When I first started the design process, I found it difficult to stick with the branding and vibrance of the app and brand. This is because the chosen colour palette was extremely out of my comfort zone. So with these first set of home screen options, I went with a more toned down aesthetic by lowering the opacity of the brand colours. I made a large range of home screens because I wanted to give my client options to choose from, and see a range of designs. However, I recieved feedback from my client regarding these designs, and it was noted that they needed to be more colourful and made sure that they reflect the brand image and chosen colours. It was also decided to stick with the plane svg because it reflects the brand and helps to make the screen stand out more and fit the colourful and exciting branding.
I then designed another home screen and event schedule which I thought fit the overall brand image to a higher standard. I gained positive feedback on this pair of screens from my peers, however, it was noted that the elements on the homeapage were not noticeable enough and made my peers confused. This led me to making these elements stand out more in my next set of designs. For the event schedule, it was pointed out that the colours in this case were too bold to use in the square elements.
For the splash screen, I wanted to keep it minimal with the main focus of an image from the previous Wallop Wheels & Wings event so that the app will entice the user from the moment they open it. I placed the logo in the centre of the screen so that our user's know what this app is focused on and introduces them to the event. With the home screen, I introduced the screen to the user with a 'welcome' to the event and then with the other app elements below. These elements also now have a blue border around them so that they are easy to access by everyone. I chose this layout so that the 'welcome' was the main focal point that the user will first see, and then they will scroll below to find what they are looking for. A search bar is also included for accessibility and practicality, so user's can search for anything about the event quickly. The map is simple and functional, with user's being able to press on any of the areas of the map to recieve information about it, for example, clicking on the food icon will allow users to recieve a pop up of important food information. I wanted this screen to fit the minimal design aesthetic fairly well so that it is as user friendly as possible. For event information, I added three box elements to seperate out the information into the relevant sections. This is to prevent confusion among users and to ensure that they can find each section of information quickly and easily. I changed the opacity of the brand colours for this screen so that the text is easier to read and so that the plane elements could stand out more with their 100% opacity against the box elements. A relevant icon was also used in each box element to visually show what each box of information is based on.
With the event schedule, I changed the box elements so that they also had a coloured outline instead of a fill colour. This was chosen so that the schedule was easy to read and reflected the minimal aesthetic while also focussing on the brand image. Two larger versions of the plane svg were added to the background to stay with the app theme and relfect the brand's ideology of motor and aviation. The contact page was kept fairly simple with just the key information added. Having this screen as quite simple ensures that the user will be able to access the contact information easily, especially in case of any emergencies. The gallery was added to show the user's images of the museums' previous events so that they can get a feel for what is coming on the day of the event. This gallery also gives the user the opportunity to add their own images of the event as the day goes on, therefore, everyone will be able to see everyones perspective of the day. For the donations page, I wanted this to be minimal and easy to navigate so that the user does not missuse this feature. The user will simply just need to press one of the three amount options or type in a suitable amount. It will then take them to a JustGiving page for the museum. For the final feature, it was suggested by my client to try and include a camera filter that the attendees can use throughout the day of the festival. This feature was left quite last minute to design, so the signature planes were used around the edge with the event logo.
Before creating my final working prototpye with the finished screens, I did a quick session of user testing by allowing an individual to annotate my finished screens and to see where they would press the screens etc. Completing this brief usability test allowed me to polish my prototype and make it as user friendly as possible.
For this recording, I had to record from the desktop version of Figma, as the mobile version was glitching repeatedly and would not let my prototype function properly. For the prototype, I used the same animations between each screen to secure fluidity throughout the app. I used gentle push animations so that the app would flow gently instead of sudden and sharp. I was able to learn how to create 'pop up' animations as well, shown within the map and donations screens which adds more interaction within the prototype. In the future, I would add more interactive animations to show the client even further how it would work.
Throughout this project, my client and I stayed on track with our project communication. Once every other week I would show my design progression and gain any suitable feedback or criticisms which helped me alter my work. I would email regularly with any design changes so that I could implement any further feedback as soon as possible. I also gave my client access to my Figma file so that they were able to have 24/7 access to my design progress. I recieved approval for my finished designs as well when my client and I had a Teams call during the last week of the semester. I was happy to recieve this positive feedback as this app has been challenging, and I am glad that the work has paid off and fits with the desired branding for my client.
Figma File
To help with time and project management, I opted to create a Gantt chart which helped me keep on track with the tasks that I needed to do in order for submission. If I missed a deadline or one task took longer than expected, then I would calculate how much time left I had to complete all other tasks, and prioritise which ones to complete first.
Gantt Chart
I also utilised the tool called Notion which is an online platform for organisation, writing and studying. I used this tool to write daily lists on which tasks needed completing each day. I then had one overall list of each task of the project that needed to be completed for submission. Doing this allowed me to visually see all my tasks for the semester, and made it feel less daunting overall.
Notion Page
For this project, I had to try and implement the UN's sustainable development goal 12 into my project. My project contributes to this goal by reducing paper usage. My app replaces traditional paper-based event schedules and maps, reducing the need for printed materials. This aligns with SDG 12 by minimising resource consumption and promoting a more sustainable event practice. By providing event information, schedules and digital updates through the app, there will be less need for physical promotion materials that often end up as waste. This helps in minimising the environmental impact associated with traditional event marketing. The event can also possibly highlight sponsers and food vendors that promote sustainable practices. This encourages partnerships with businesses that share a commitment to responsible consumption and production. The links to sustainable development 12 clearly show the relation to sustainability within the app, such as reduced paper usage. Regarding ethical issues, the users' data will be protected when donating through the app. The donations will be completed through JustGiving, allowing for suitable data protection.
UN (2023)
Overall, this was a challenging yet successful project to complete. As it was more out of my comfort zone regarding the branding, it helped me feel more comfortable and prepared when it comes to completing a project that does not reflect my usual aspired aesthetic. It showed me a deeper look into working with clients because not all will want light and airy designs which is my usual style. This project allowed me to further improve my UX and UI skills and confidence with user interface design, preparing me for life after university. I also improved my prototyping skills within Figma, giving me more confidence when it comes to prototyping my designs. However, I found it hard to stay motivated for this app because I was working by myself and I found it hard to create a design with branding that was extremelely bold. If I were to do this project again, I would try to think of more innovative ways to make the app more fun and interactive so that it could fit the brand's tone of voice even further. I would also complete a more substantial amount of user testing so that I recieved a versatile range of feedback that I could use in my prototyping.
We were also required to create a handover document to give to our client, so that they are able to carry on with the project themselves.
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